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,Main Menu!!
This is nsfw 18+ only
[[Begin->Name Setup]]What's your name?
<<textbox "$Player_Name" "Joseph">>
[[Continue->Intro01]]You walk along the empty streets of your small village. In a mix of tiredness and melancholy, you gaze at the sky. It was a bright night filled with stars. You feel tiny upon feeling the magnitude of the universe, your current crossroad feels meaningless in perspective...
Strangely enough, one of these stars shines brighter the more you look at it. Before you can even react, the sky suddely burns in an orange fury and you are struck with an all shattering blast.
[[Continue->Intro02]]Day $Day
Corruption:
<<if $Player_Name>>$Player_Name's Power:<</if>>
<<if $Symbiote_Discovered>>Alien's Power:<</if>>
Muscles: $Player_Muscles
Height: <<print ~~($Player_Height / 12)>>ft<<print $Player_Height % 12>>in
Cock Size: <<print $Player_Cock>>in
Instead of the burning impact you expected, you feel like you just dove in a pool of honey. The thick liquid gathers around you and enters your body from every orifice. You try to scream but the air in your lungs clashes with the goo entering your throat. It thrusts inside you without warning. Your brain bathes in the stuff as in enters your ears and nose. As quickly as it appeared, you feel it fully enter your body.
[[Continue->Intro03]]You suddenly gasp and get up. The ground burns as you sit surrounded by burnt grass. You quickly rush back in panic while panting in confusion. What even happened just now? The surrounding wilderness burned while you stood there without a scratch. You run back to your small house, frantic with worry.
[[Continue->Intro04]]You enter your home.
It feels like something is moving inside of you...
It's like your blood has a mind of its own. You feel it move along your muscles. You try to relax on your bed and eventually fall asleep out of exhaustion.
<<set $Symbiote_Descriptor to "strange feeling inside you">>
[[Sleep->Intro05]]
<<if $Minotaur_Alive>>
Minotaur is here!
[[Sex->Minotaur Encounter Sex]]
[[Absorb->Minotaur Encounter Absorb]]
[[Return Home->Village]]
<<else>>
The minotaur's lair is empty.
[[Return Home->Village]]
<</if>>Your are about to leave your village for your next adventure.
<<set $Explore_Destinations = Story.lookup("tags", "Explore")>>
<<set $Explore_Destination = $Explore_Destinations.random()>>
<<set $Day +=1>>
[[Explore->$Explore_Destination.title]]
You have sex with the minotaur, his cum gets absorbed into your skin.
Your body gets a bit bigger.
Relationship increased with minotaur.
<<set $Player_Height += 3>>
<<set $Player_Muscles += 4>>
[[Return Home->Village]]You attempt to absorb the minotaur into your body.
Your body gets much bigger.
You grow horns.
Your gain more corruption.
Gain a passive that increases cum production.
<<set $Minotaur_Alive = false>>
<<set $Player_Height += 16>>
<<set $Player_Muscles += 18>>
<<set $Player_Corruption += 20>>
[[Return Home->Village]]/*Stats -BEGIN*/
<<set $Day = 0>>
<<set $Player_Corruption = 0>>
<<set $Player_Muscles = 0>>
<<set $Player_Height = 68>>
<<set $Player_Cock = 6>>
/*Stats -END*/
/*NPCs -BEGIN*/
<<set $Minotaur_Alive = true>>
/*NPCs -END*/
/*Fight Moves -BEGIN*/
<<set $Fight_Move_Lunge =
{
name: "Lunge",
preparation: function(name)
{
return name + " is crouching with his weapon held firmly."
},
attackDesc: function(name)
{
return name + "jumps at your enemy. " + name + " land in front of him and go for a downward slash"
},
dmg: 6,
accuracyMod: 0
}>>
/*Fight Moves -END*/
<<set $Player_FightMoves = [$Fight_Move_Lunge]>>
/*Fighter Sheets -BEGIN*/
<<set $FighterSheet_Goblin =
{
name: "Goblin",
pronoun: "he",
hp: 21,
strength: 6,
accuracy: 45,
fightMoves: [$Fight_Move_Lunge]
}>>
/*Fighter Sheets -END*/
<<set $RandomEncounters = [
$FighterSheet_Goblin
]>>
/*Descriptors*/
<<set $Fight_HealthDescriptor = function(maxHP, curHP)
{
if(curHP / maxHP > 0.7)
{
return "healthy";
}
else if(curHP / maxHP > 0.5)
{
return "out of breath";
}
else if(curHP / maxHP > 0.3)
{
return "exhausted";
}
else
{
return "nearly dead";
}
};
>>
You wake up feeling beyond invigorated. Contrary to what most people suggest, you have an urge to leave the city.
[[Sleep->Village]]
<<nobr>>
<<set $Fight_Target = $RandomEncounters.random()>>
<</nobr>>
You stumble upon a hostile <<print $Fight_Target.name>>!
[[Fight->Fight Logic]]
[[Run Away->Village]]<<nobr>>
/*Damage Application*/
<<if $Fight_Target_Current_FightMove>>
/* use fight move attack description and calc damage */
<</if>>
<<set $Fight_Target_Current_HP = $Fight_Target.hp>>
<<set $Fight_Target_Current_FightMove = $Fight_Target.fightMoves.random()>>
<</nobr>>
<<print $Fight_Target.name>> looks <<print $Fight_HealthDescriptor($Fight_Target.hp, $Fight_Target_Current_HP)>>
<<print $Fight_Target_Current_FightMove.preparation($Fight_Target.pronoun)>>
<<for _i, _fightMove range $Player_FightMoves>>
<<link [[_fightMove.name->Fight Logic]]>> <<set $Player_Current_FightMove = _fightMove>> <</link>>
<</for>>